Introduction:

In this project you will create some special effect sounds that can be used in a film or a computer game.

Click the play button below to hear how your special effects will sound:

Suspense:

Stormy night:

Haunted bells:

Step 1: Suspense

Let’s start by creating a sound to show that danger is approaching.

Activity Checklist

  • To create the first special effect you should add the :ambi_choir sample to am empty buffer.

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    screenshot
  • You can change the rate at which a sample is played. A rate of 1 is the sample’s normal speed, and using a rate of less than 1 will slow the sample down.

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    screenshot
  • Press ‘Run’ to hear your sample played slowly. How does the sample sound?

  • A rate higher than 1 speeds the sample up.

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    screenshot
  • Test your sample again. How does it sound now?

  • You can repeat the sample a few times by putting it in a loop. You’ll also need to add a sleep after playing the sample.

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    screenshot

Save your project

Step 2: Stormy night

Activity Checklist

  • Choose an empty buffer to create the next special effect.

  • To begin, add the :ambi_swoosh sample.

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    screenshot
  • Press ‘Run’ to test your sample and see how it sounds.

  • If you slow the sample down, you’ll hear that it sounds like a storm.

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  • You could also add a :misc_crow sample, that is played at the same time.

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  • Put the :misc_crow sample in a loop, so it is played 4 times with a 1 beat sleep each time it is played.

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  • Instead of sleeping for 1 beat each time, you can use rrand to which will give you a random number between the 2 values in brackets.

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  • The amplitude of a sound is the size of the sound wave. Changing the amplitude of a sound wave changes its volume.

    amplitude
    amplitude

    You can use amp to make a sample play at a different volume. A number less than 1 will play a sample quieter.

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    screenshot

Save your project

Step 3: Haunted bells

Activity Checklist

  • Choose an empty buffer to create the next special effect.

  • Start by adding the :perc_bell sample.

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    screenshot
  • Press ‘Run’ to play the sample and see how it sounds.

  • Change the rate of the sample to see how it sounds played at different speeds.

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    screenshot
  • Change the rate to -1. What does this do to the sample?

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  • You can use rrand to play the sample at a random rate.

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  • Add the sample to a loop that repeats forever. You can also sleep for a random time after the sample is played.

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    screenshot

Save your project

Challenge: Create your own special effects

Can you use samples to create your own special effects? Here are some examples to help you:

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Remember that you can record your effects and use them in a film or game that you’re developing!